I wanna cast Magic Missile.

I wish I could actually find my copy of Summoner, was a good game to play (from what I remember.)


Metal Gear (Solid?) Remake on the cards?

Much like he had Platinum Games make Revengence, Kojima is looking for a studio to do a complete rebuild of the first Solid title with the Fox Engine.

Metal Gear creator Hideo Kojima is looking for a studio to create a second remake of the original Metal Gear Solid, he said during an E3 round table earlier this month.  The first remake of the game came from Silicon Knights in the form of 2004′s Metal Gear Solid: The Twin Snakes for GameCube.This new remake, Kojima said, would use the Fox Engine, which powers the upcoming Metal Gear Solid V: The Phantom Pain.  He noted that some mechanics would need updating.


Mixed feelings about this, but in the end my opinion (unfortunately for my bank account) is:

Final Fantasy XIV: A Realm Reborn, now with 100% more cat lady.

Yesterday, I finally got my Beta email from Square Enix and wasted no time in downloading the Beta launcher.  I decided on creating a Miqo’te Lancer, because I got the Beta invite on my alt’s email address, and since Mooglepie was a Mithra in FFXI, Tisiphone 2.0 is now a Miqo’te, although is it Tisiphone 3.0 because I had a Tisiphone character back when I did the Alpha test back in 2010 or even Tisiphone 2.5.3 (.5 for ARR and .3 for Beta Phase 3)?

Anyway Miqo’te Lancer on Adamantoise gooooo.  I had fun up until the Mission: Chasing Shadows, then it went downhill a bit.  Apparently this bug has been active for a long, long time so I’m hoping that Squeenix will actually fix it at some point.  Basically there’s a set of markings you need to click in order to get the cutscene, however a) you can’t party for the fight and b) if someone else checks the marks at the same time as you, you can’t enter the instance, so by the time I got to the markings this was there:


(Side note: The glow-y point in the distance is where I needed to get to, four hours it took to get there.)

Definitely a deja vu of Final Fantasy XI when they first released the Adventuring Fellow and also when Dragoon was first released.

(not my picture, pretty sure I heard about that stuff happening and avoided those areas like the plague until the dust had settled.)

But yeah, FFXIV is sooo pretty to look at, and character creation is a lot more fleshed out (including the option to increase good ol’ bust size, yes I did cave and use this because I thought my character was a bit flat chested, although I do realise having huge bazookas while swinging weapons, running or shooting bows is not the best combination ever.)

Kingdom Hearts 3 (Yes for realz)


After my ranty post a few weeks ago, I guess I should go eat my words and repent for my sins.  I have to admit I did not see this coming, I actually just assumed that Squeenix was just going to announce Kingdom Hearts 1.5 HD or something along those lines, but no they announced a whole new game.  I’m a bit disappointed that they have taken so long that they have actually skipped an entire console generation, but beggars can’t be choosers.

Just incase you missed Micro$ stuff, I think this kinda sums up the XBOX ONE:

Neverwinter Online.

I joined Neverwinter Online not long after it became Open Beta, so I’m going to write about my thoughts and opinions on this MMORPG.  While I have yet to hit max level I think I’ve played enough to develop an understanding of most of the features of the game; be it through hearing about fellow Guild members stories or by visiting various online forums.  So let’s start the ball rolling. Continue reading

Squeenix wakes up and smells their spiralling development costs.

Key takeaways:

  • ¥13.7 billion loss this last fiscal year. You might remember their last estimate was a ¥10 billion loss.
  • They’re going to spend less on development per game than ever before. This means more on mobile and more social games, while they get more control over their HD console development costs.  This is partly expected at the end of a console’s lifetime, but this muddies the waters considerably for titles people still expected to see this gen (Versus).
  • They’re going to focus on regional development (Read: If a game isn’t expected to sell well outside of Japan forget about it).  In other worse, lol Type 0, and more focus-group tested titles from Eidos IPs.
  • Layoffs and a clamp down on years in development is a given.
  • Lots and lots of restructuring up and down the development pipeline. See above about layoffs.
  • Spend more on marketing.  Don’t forget they threw their sales and marketing under the bus for Hitman and Tomb Raider not hitting their projections.  They are promising more frequent, more in-detail updates released to consumers rather than force them to wait years between vague non-news sentences burped out by Nomura. Sound familiar? They promised this in 2010.

tl;dr tweets

Note that the target revenue next to the FFXIV tweet is for company wide operating income, not just the revenue from one title (because that would be stupid).

The slides

Continue reading

My opinion on the April update for FFXI (better late than never I suppose)

When SE gave us mortals the April 2013 update, there were tears of joy which soon became tears of disbelief when SE (and also some wtf ‘Chocobo Jig II WHY?’ moments) possibly the largest upset was killing R(elic)/E(mpyrean)/M(ythic)s weapons in one fell swoop with the introduction of weapons that practically had double the base damage of the aforementioned REMs.  Sure the whole REM acquiring is not that difficult or expensive tedious to what they once were (I’m especially looking at Relics and Mythics), but the fact they have been the top-tier weapons for so long, and beloved by many (writer’s note: I actually never got to play with my relic since it’s only level 90 when I rage quit due to the Attestment Fomor being an asshat)

And so, someone over at BG got round to making a ‘Hitler’s Reaction to the Relic/Mythic/Empyrean Update’.  Now I’m ranking this one *just* below the Banhammer: Directors Cut (because even after all these years, that is still one of the greatest things ever put on YouTube (maybe behind the Last Dictator advert for Nandos and the Evangelion -Engel AMV, and maybe behind Ellen scaring Taylor Swift. ..).  agh too many great things on Youtube (that I have yet to find, and some that I never ever want to find).)

I’m gonna say that I am in the Hitler camp of being annoyed, but then again everything can annoy me, so maybe this break from FFXI is actually good for me since I can sit on the fence and cry rather be in-game crying,

Star Wars: The Cash Shop Saga

EA Acquires Star Wars gaming license

StarWars.com just announced that Electronic Arts has locked up a multiyear licensing agreement with Lucasfilm and Disney Interactive to be the exclusive developer of Star Wars titles for the main gaming markets: console, PC, tablet & mobile. While not stating exactly how long the license will last, EA (which includes Bioware, producer of the popular Knights of the Old Republic game and The Old Republic MMO, as well as other EA studios like DICE and Visceral) will pretty much be the only game in town for Star Wars titles, with the exception for some casual games from Disney Interactive.

“Our number one objective was to find a developer who could consistently deliver our fans great Star Wars games for years to come,” said Kathleen Kennedy, President of Lucasfilm. “When we looked at the talent of the teams that EA was committing to our games and the quality of their vision for Star Wars, the choice was clear.”

“This agreement demonstrates our commitment to creating quality game experiences that drive the popularity of the Star Wars franchise for years to come,” said John Pleasants, co-president of Disney Interactive. “Collaborating with one of the world’s premier game developers will allow us to bring an amazing portfolio of new Star Wars titles to fans around the world.”

“Every developer dreams of creating games for the Star Wars universe,” said EA Labels President Frank Gibeau. “Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay.”

Or check out the full press release on EA’s site.

Well if it wasn’t enough to break the hearts of many gamers around the world to see Lucas Arts get shut down, now they hand the reins to EA of all companies.  It’s not like EA won back to back awards for US worse company. Continue reading

Wolfenstein: The New Order revealed




Wolfenstein: The New Order revealed
May 7, 2013 6:00AM PDT

By Eddie Makuch, News Editor

New game from Bethesda and MachineGames coming to current- and next-gen consoles in Q4 2013.

The rumors were right. Bethesda today announced Wolfenstein: The New Order, a new entry in the seminal first-person shooter series heading to Xbox 360, PlayStation 3, PC, and next-generation consoles during Q4 2013.

The New Order is set in 1960 after the Nazis won World War II. Gamers play as the familiar American war hero B.J. Blazkowicz and are tasked with launching an “impossible counter-offensive” against the Nazi powers that have taken over the world.

Set in Europe, The New Order will have players infiltrating Nazi strongholds and battling legions of enemies, while taking control of “super weapons” that the Nazis have used to dominate earth–“and beyond,” Bethesda teased.

The New Order is in development at MachineGames, a wholly owned subsidiary of Bethesda parent company Zenimax. The studio was established in 2009 by the founders of Starbreeze Studios (Chronicles of Riddick) before being acquired by Zenimax in 2010.

The game’s debut trailer is available above. Check back every day this week for more coverage from GameSpot on Wolfenstein: The New Order.

The most recent entry in the series was 2009’s Wolfenstein, which was developed by Raven Software and published by Activision.


Please don’t suck, I want to believe :<